Apple’s market cap is now about $230B up from about $35B five years ago. That is super impressive performance driven by the release of truly great products, for which Apple deserves hearty congratulations. But Apple’s size will necessitate a change in corporate behaviors, as they’ve moved from Underdog to Goliath status. In particular, Apple will need to be careful to avoid the Bully label.
Look at Apple’s $230B market cap compared with those of the companies around it. IBM (Apple’s Goliath in the 80′s): $170B; Microsoft (Apple’s Goliath in the 90′s and 00′s): $270B; Google: $170B; Nokia: $44B; HTC: $10B. Apple’s a big boy now, and they need to be careful about public perception. A couple of recent happenings could turn against them.
At Apple’s request, there is a police investigation that leads them to breaking down the door of the home of the Gizmodo editor who got the fourth generation iPhone prototype, to take his server, computer, and hard drives (SJ Biz Journal article). Wow. That’s some serious Gestapo-like stuff! That can look cool/gutsy when you’re the Underdog, but as the Goliath, it could really turn into an ugly PR nightmare.
Apple sued HTC (23X smaller market cap) over some UI items earlier this year. Recall that HTC has had forward facing cameras in many of their phones for a long time, and they’ve got new IP from MSFT, so there may be some potential for IP infringement by Apple, or one of their suppliers, with the upcoming forward facing camera iPhone capabilities. HTC could suck a lot of oxygen out of the room at the fourth generation iPhone announcement in June with a well executed PR/Legal strategy painting HTC as the scrappy innovative underdog and Apple as the abusive IP stealing Goliath. If (to be clear, I’ve got no knowledge as to whether this is possible) the HTC CEO is able to say “We think competition is healthy, but competitors should create their own original technology, not steal ours,” (word for word from Apple Sues HTC press release) Apple might be surprised at how many reporters are ready to take up that cause.
It seems like Apple should proceed with care. If the Bully label is affixed, it will be very difficult to shake off, and very bad for their brand.
Uncategorized
AdMob released their March 2010 Mobile Metrics Report today. The Android Catching iPhone trend continues unabated. In the Android-iPhone two horse race, Android now represents 35% of AdMob ad requests. And, for the first time ever, Android ad requests exceeded iPhone’s in the US (54% Android, 46% iPhone). So far, I haven’t seen any changes driven by the pending Google acquisition of AdMob that would lead me to search for a better leading-edge proxy of actual usage than AdMob ad requests. The next generation iPhone’s video conferencing capabilities may render this analysis moot, but we’ve got at least two or three more months where updating this graph will be relevant.

Uncategorized

Apps as Powerful Word of Mouth Enabler for iPhone User-Evangelists
I witnessed a very common scene in a restaurant the other day: a woman had her iPhone out and was showing off some App to her friend. It stuck me that this was both a powerful customer acquisition mechanism for Apple, and the creator of powerful incentives for Apple with respect to Apps and App developers.
From Apple’s perspective, the most important role of an App is to induce an existing iPhone user to become an evangelist for the product by showing off the latest greatest coolest funnest App to their friends. Think of Apps as a customer acquisition enablement tool for Apple. Given that motive, it is in their interest to have a constant supply of fresh, innovative, interesting eye-candy Apps. It is NOT in their interest to have a single App stay in the top 25 for weeks on end. It is also NOT in their interest to have some App make its way into the top lists through some other means other than user popularity. It’s not just that Apple doesn’t care that it is difficult to promote/buy your way in to the top lists, they actively don’t want you to be able to do that.
We need to recognize that the system has been designed by Apple to produce a constant flow of fresh Apps at the top of the list, and build App business models accordingly.
This is consistent with the Apps are to iPhones as Songs are to iPods approach that Apple is taking.
featured, Uncategorized
Congrats to Gizmodo on getting their hands on the next generation iPhone, and getting the good folks at Apple to confirm that it was real. The most interesting part of the fourth generation iPhone is the front facing camera. That will bring to the US one of the few areas where the US mobile industry lags other geographies in the world: mobile video conferencing!
Unless Apple tries to own mobile video conferencing for themselves, this will be a boon to the good folks at Skype and the Chinese Mobile Video companies, who I’m sure must have iPhone video conferencing apps in the works. Although the monetization path isn’t immediately obvious for this, since there isn’t really the equivalent of Skype In/Out opportunity for video.
If you’ve had a mobile video conferencing App rejected by Apple, please let me know, because that will be the most certain indication that Apple is planning to own the category.
Uncategorized

It will be super expensive to develop ads that are both rich and interactive.
Apple announced their iAd mobile ad network in conjunction with iPhone OS 4.0. It seems that their heart is the right place, but WOW this seems like a problematic implementation.
As always, it is clear that for Apple, Apps are a means to an end (selling high gross margin iPhones and iPod Touches), rather than an end in themselves. They are trying to make advertising monetization models work better for free Apps, by making the ad experience richer. Unfortunately, this appears to be a bit of Apple gazing at their own navel and asking “what kind of ads would we want our agency to produce for mobile?” These seem to create two big challenges:
- How is Apple going to be able to sell all that Emotion-Filled and Highly-Interactive Ad inventory? The flip side is who is going to make all those fancy ads? 60% revenue share to the developer is indeed the industry standard rate. It is fair, IF they can sell most of the inventory (without dropping price).
- Those are going to be expensive ads to develop. Sure, for a nationwide Branded advertising campaign (like the kind Apple consumes), this is a tiny fraction of the media buy expense, so it’s not a big fraction of the total costs. But for the more Direct Response end of the advertising spectrum, the production costs would seem like a challenge. And the last decade of online advertising has been a relentless march away from the Branding end of the spectrum and toward the Direct Response end, so Apple is fighting against the tide here.

Awesome for developers IF Apple can fill the inventory with High-Emotion, High-Interactivity ads. Otherwise, no different than existing mobile ad networks.
So, it seems likely that Apple will end up with a few beautiful showcase ad campaigns, which have healthy CPMs, to show the world. But the overwhelming majority of the ads served aren’t likely to be any different than those served by AdMob or Millenial Media or anyone else, which means Apple hasn’t done much to generate incremental revenue for App developers.
I don’t get why they didn’t do something more obviously helpful to those developers of free Apps, like changes to make it easier to do virtual item sales…
May 5, 2010 Update. It is becoming increasingly clear that Apple is going to make life very difficult for the third-party ad networks. I guess there is your reason for App makers to bother with iAd: Apple seems to be planning to kneecap the other mobile ad networks.
Uncategorized